﻿package Classes.Weapons.Bullets{
	import flash.display.Sprite;
	
	public class FlakBullet extends Bullet{		
		public function FlakBullet(){	
			draw();
			execution = 5;
			speed = -10;
		}
		private function draw():void{
			var shape:Sprite = new Sprite();
			shape.graphics.beginFill(0x66FFFF);
			shape.graphics.drawRect(-1.2,-2,2.4,5);
			shape.graphics.endFill();
			addChild(shape);
		}
	}
}